AI Insights · Timothy · July 2024
Top 5 Ultracasual Games in Oman: Q2 2024 Performance Review
Discover the performance trends of the top 5 ultracasual games in Oman during Q2 2024, including insights on weekly downloads, revenue, and active users.
In Q2 2024, ultracasual games in Oman showed varied performance across revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the top 5 ultracasual games.
Goo: Slime simulator, ASMR experienced fluctuating weekly revenue, starting at $69 in early April and peaking at $117 in the week of May 20. The revenue trend showed occasional dips but generally hovered around the $80-$100 mark.
Antistress - Relaxing games had a notable increase in weekly downloads, growing from 942 in early April to 1.7K by the end of June. The game’s weekly revenue saw a significant spike to $78 in late May and maintained modest gains thereafter. Active users remained stable, with a slight increase from 12.8K to 14.5K over the quarter.
Slime it: Slime Game Simulator showed consistent weekly revenue, mostly around $7-$9. However, download and active user data were not provided, making revenue the sole performance indicator.
World of Slime Simulator Games demonstrated a steady revenue increase, peaking at $18 in mid-June. Weekly downloads were minimal, with occasional spikes, while active users saw a minor decline from 121 to 86 throughout the quarter.
Let's create! Pottery HD maintained stable weekly revenue around $5-$6. Downloads varied, with a notable peak of 51 in early June. Active users showed some fluctuation, ending the quarter with 72 users, down from a peak of 91 in late April.
For more detailed insights on these trends, visit Sensor Tower.