State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Ultracasual Games in Oman: Q2 2024 Performance Review

Discover the performance trends of the top 5 ultracasual games in Oman during Q2 2024, including insights on weekly downloads, revenue, and active users.

Top 5 Ultracasual Games in Oman: Q2 2024 Performance Review

In Q2 2024, ultracasual games in Oman showed varied performance across revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the top 5 ultracasual games.

Goo: Slime simulator, ASMR experienced fluctuating weekly revenue, starting at $69 in early April and peaking at $117 in the week of May 20. The revenue trend showed occasional dips but generally hovered around the $80-$100 mark.

Antistress - Relaxing games had a notable increase in weekly downloads, growing from 942 in early April to 1.7K by the end of June. The game’s weekly revenue saw a significant spike to $78 in late May and maintained modest gains thereafter. Active users remained stable, with a slight increase from 12.8K to 14.5K over the quarter.

Slime it: Slime Game Simulator showed consistent weekly revenue, mostly around $7-$9. However, download and active user data were not provided, making revenue the sole performance indicator.

World of Slime Simulator Games demonstrated a steady revenue increase, peaking at $18 in mid-June. Weekly downloads were minimal, with occasional spikes, while active users saw a minor decline from 121 to 86 throughout the quarter.

Let's create! Pottery HD maintained stable weekly revenue around $5-$6. Downloads varied, with a notable peak of 51 in early June. Active users showed some fluctuation, ending the quarter with 72 users, down from a peak of 91 in late April.

For more detailed insights on these trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024